Hardsurface modeling multiple projects

Mule, no textures only polymodleing and procedural shaders.

Conan the destroyer sword

Retopology I did for Squeeze studio.

seats I did while working at Bombardier Aerospace
Hardsurface modeling multiple projects
Many polymodeling I did over the years.
Most were for personnal project, only the mule and the seat, I did these 2 while working at bombardier aerospace.
The car is a concept I invented in 2014.